#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 1 3|40|41 preload ch 1 3 99|42 preload ch 8 3|43|44 preload ch 8 3 99|45 preload ch 205 3|46|47 preload ch 205 3 99|48 preload ch 201 3|49|50 preload ch 201 3 99|51 preload ch 105 3|52|53 preload ch 105 3 99|54 preload ch 103 3 99|55 preload bg 56 preload bg 57 preload cg 58 waitload bg 1 load default|56 bg 2 load default|56 cg 1 load card|58 cg 1 scale 1.6 1.6 cg 1 hide 0 ch 1 create ch 1 visual @ai @winter_uniform @normal ch 1 scale 1 1 ch 1 pos @center ch 1 pos /30 /0 ch 1 hide 0 viewing enable bgmfade in 0 bgmfade out 1 sound bgm 0 fadesetting type Default fadesetting flip enable fade in front 0.5 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 viewing disable animation ch 1 talk Ai ||All right everybody, let's see if we can catch us a cryptid today!|| 1 + delay 1.2 ch 1 face @smile enddelay waitclick ch 2 create ch 2 visual @ayumu @winter_uniform ch 2 face @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 show wait 0.2 ch 2 talk Ayumu ||Have there been any more sightings? I couldn't find any new information.|| 2 + delay 1.2 ch 2 eye close enddelay waitclick ch 1 face @sad ch 1 talk Ai ||Yeah, I had a look myself, but nothing. But hey, I'm sure we'll find something any second now!|| 3 + delay 1.2 ch 1 face @ex1 enddelay waitclick ch 3 create ch 3 visual @honoka @winter_uniform @normal ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Honoka ||Ayumu, Ai! Sorry to keep you waiting!|| 4 ch 1 hide wait 0.2 ch 1 visual @hanayo @winter_uniform @normal ch 1 scale 1 1 ch 1 pos @center ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 ch 1 talk Hanayo Hi. 5 + ch 1 nod waitclick ch 2 face @surprise ch 2 talk Ayumu Hanayo! 6 + ch 2 jump waitclick ch 3 face @smile ch 3 shake y 4 8 ch 3 talk Honoka ||*Giggle* Remember how I said I was gonna get more people to help? Well, I decided to add Hanayo to the search party, too.|| 7 + delay 0.4 ch 3 stopshake enddelay waitclick ch 3 face @normal ch 3 talk Honoka ||Hanayo takes care of the alpacas at our school, so she's used to dealing with animals. She's a total animal expert!|| 8 + delay 5.5 ch 3 face @smile ch 3 jump enddelay waitclick ch 1 face @surprise ch 1 talk Hanayo ||A-An ex-- All I do is take care of them! I'm really not that amazing!|| 9 + ch 1 jump delay 2.5 ch 1 face @sad enddelay waitclick ch 2 hide wait 0.2 ch 2 visual @ai @winter_uniform ch 2 face @smile ch 2 scale 1 1 ch 2 pos @right_far ch 2 show wait 0.2 ch 2 talk Ai ||Oh, c'mon! Don't sell yourself short! They wouldn't have given you that job if animals didn't like you. I think this might work!|| 10 + delay 2.5 ch 2 face @ex1 enddelay waitclick ch 3 hide wait 0.2 ch 3 visual @ayumu @winter_uniform @sad ch 3 scale 1 1 ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Ayumu ||So you know what we're looking for, Hanayo?|| 11 ch 1 face @normal ch 1 talk Hanayo ||Yup. The cryptid in the ocean here, right? I was a bit shocked when Honoka suddenly asked me to help find a cryptid.|| 12 + ch 1 nod waitclick ch 3 talk Ayumu ||Hanayo, you don't have to do this if you don't want to.|| 13 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 cg 1 show 0.4 cg 1 pos 0 170 cg 1 rot 0 0 -15 wait 0.6 viewing disable label @hanayo Hanayo ||Thanks, Ayumu. I'm...actually a little scared.|| 14 cg 1 move - EaseOut 0.4 0 0 cg 1 rotation - EaseOut 0.4 0 0 0 cg 1 scaling - EaseOut 0.4 1 1 wait 0.6 label @hanayo Hanayo ||I did some research to find out what sort of ocean cryptids there were and everything I found was so huge and monstrous...|| 15 label @hanayo Hanayo ||But if there's anything I can do to help then I want to at least try. And it is a little exciting thinking that I might come across an animal I've never seen before.|| 16 viewing enable cg 1 hide 0.4 wait 0.6 ch 1 scale 1 1 ch 1 show wait 0.2 ch 2 visual @honoka @winter_uniform @normal ch 2 face @smile ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Honoka ||Hanayo! Thank you! Okay, now I'm REALLY glad I asked for your help!|| 17 + ch 2 jump waitclick ch 3 hide wait 0.2 ch 3 visual @ai @winter_uniform @normal ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Ai ||Don't worry, Hanayo! If anything happens, I'll save you from the sea monster!|| 18 + delay 2.5 ch 3 face @ex1 enddelay waitclick ch 1 visual @hanayo @winter_uniform @normal ch 1 face @angry ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 ch 1 talk Hanayo ||Th-Thank you very much!|| 19 + ch 1 jump waitclick ch 2 face @smile ch 2 talk Honoka ||All righty then! Now let's get out there and find us a cryptid for real this time!|| 20 soundstop bgm 0 viewing enable fadesetting type Round fadesetting flip disable fade out front 0.5 ch 1 hide 0 ch 2 hide 0 ch 3 hide 0 effection enable Back se 1 blur 1.2 0 bg 1 load default|57 bg 2 load default|57 bg 2 show 0 ch 1 visual @honoka @winter_uniform @back ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 pos /-30 /0 ch 1 plane 1 ch 1 hide 0 ch 5 create ch 5 visual @honoka @winter_uniform @normal ch 5 face @sad ch 5 scale 1.4 1.4 ch 5 pos @center ch 5 pos @offset_l2 ch 5 plane 1 ch 5 hide 0 wait 1 fadesetting flip enable wait 0.5 fade in front 0.5 wait 0.5 sound bgm 21 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 viewing disable ch 5 talk label @honoka Honoka ||Hmm, no signs of it here either. You guys got anything over there?|| 22 + delay 2.5 ch 1 hide enddelay delay 0.2 ch 5 show enddelay waitclick viewing enable ch 5 hide wait 0.2 se 1 blur 0 0.4 bg 2 hide 0.4 wait 0.6 ch 1 visual @honoka @winter_uniform @sad ch 1 pos @center ch 1 scale 1 1 ch 1 show wait 0.2 ch 2 visual @ai @winter_uniform @normal ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Ai ||I found a bunch of seagulls! Do they count?|| 23 ch 3 visual @ayumu @winter_uniform @normal ch 3 scale 1 1 ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Ayumu ||I found a crab just now, but that's about it.|| 24 ch 1 hide wait 0.2 ch 1 visual @hanayo @winter_uniform @normal ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 ch 1 talk Hanayo ||I didn't find anything either... Wait, huh?!|| 25 + delay 1.2 ch 1 face @sad enddelay delay 0.8 ch 1 face @surprise ch 1 jump enddelay waitclick ch 3 face @surprise ch 3 talk Ayumu ||Hanayo?! What's the matter?!|| 26 + ch 3 jump waitclick ch 1 face @angry ch 1 talk Hanayo ||I think I saw something...way out in the ocean.|| 27 ch 2 hide wait 0.2 ch 2 visual @honoka @winter_uniform @normal ch 2 face @surprise ch 2 scale 1 1 ch 2 pos @right_far ch 2 show wait 0.2 ch 2 talk Honoka ||No way! Where, where, where?!|| 28 + ch 2 jump delay 0.8 ch 2 face @sad enddelay waitclick ch 1 face @surprise ch 1 talk Hanayo ||Over there! See? It's moving! I knew I saw something there!|| 29 + ch 1 jump waitclick ch 3 hide wait 0.2 ch 3 visual @ai @winter_uniform @surprise ch 3 scale 1 1 ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Ai ||You're kidding?! Hold up, I need my camera... Huh?|| 30 + ch 3 jump delay 2.5 ch 3 face @sad enddelay waitclick ch 2 hide wait 0.2 ch 2 visual @ayumu @winter_uniform @normal ch 2 face @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 show wait 0.2 ch 2 talk Ayumu ||It's gone... Maybe it dove underwater?|| 31 ch 1 hide wait 0.2 ch 1 visual @honoka @winter_uniform @normal ch 1 face @smile ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 ch 1 talk Honoka ||I knew there was something out there! It's not just someone making stuff up or seeing things! There really is a cryptid right here in our very own waters!|| 32 viewing enable fadesetting type Default fade out front 0.5