#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 4 43001|40|41 preload ch 6 42001|42|43 preload ch 203 42001|44|45 preload ch 204 32001|46|47 preload ch 105 33001|48|49 preload ch 107 42001|50|51 preload bg 52 preload cg 53 waitload bg 1 load default|52 bg 2 load default|52 bg 2 scale 1.4 1.4 cg 1 load card|53 cg 1 hide 0 effection enable Back se 1 blur 1.2 0 ch 1 create ch 1 visual @maki @event_sr_1 @ex1 ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 plane 1 ch 1 show 0 viewing enable bgmfade in 0 bgmfade out 1 sound bgm 0 fadesetting type Default fadesetting flip enable fade in front 0.5 wait 0.4 viewing disable animation ch 1 talk Maki ||Urgh... This log bridge obstacle is so wobbly and unstable.|| 1 viewing enable ch 1 hide wait 0.2 bg 2 hide 0.4 se 1 blur 0 0.4 wait 0.6 ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 ch 2 create ch 2 visual @karin @gacha_sr_1 @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 show wait 0.2 viewing disable ch 2 talk Karin ||This might be the trickiest one yet.|| 2 ch 3 create ch 3 visual @hanamaru @event_sr_1 @sad ch 3 scale 1 1 ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Hanamaru ||I'm putting so much effort into not slipping, I can't make any progress at all, zura...|| 3 ch 2 eye close ch 2 talk Karin ||What should we do? I need to make up for the time I lost from falling earlier, too.|| 4 ch 1 face @normal ch 1 talk Maki ||Hmm. Then I'll go nice and slow ahead of you. Going too fast would make it too wobbly behind me and send you back into the water again.|| 5 ch 4 create ch 4 visual @karin @gacha_sr_1 @sad ch 4 scale 1.4 1.4 ch 4 pos @right ch 4 pos @offset_l2 ch 4 pos /-30 /0 ch 4 plane 1 ch 4 color #FFFFFF00 ch 2 eye close ch 2 talk ch 4 talk Karin ||Huh, you're more of a tactician than I expected. You might be able to keep me steady, but Shizuku is... Eep?!|| 6 + delay 0.8 ch 2 face @smile enddelay delay 1.7 ch 2 eye open enddelay delay 1.2 ch 1 hide ch 2 hide ch 3 hide enddelay delay 0.2 se 1 blur 1.2 0.4 bg 2 show 0.4 enddelay delay 0.6 ch 4 coloring - - 0.2 #FFFFFFFF enddelay delay 0.2 ch 3 scale 1.4 1.4 ch 3 pos @left ch 3 pos @offset_l2 ch 3 pos /-30 /0 ch 3 plane 1 sound se 7 ch 4 face @surprise ch 4 shake x 4 8 ch 3 move - - 0.3 /30 /0 ch 3 show enddelay delay 0.4 ch 4 stopshake enddelay waitclick ch 4 face @sad ch 4 talk Karin ||H-Hanamaru? Wh-Why did you just grab me there?|| 8 ch 3 face @surprise ch 3 talk Hanamaru ||I-I-I-I'm so sorry, zura, Karin! I had to grab something, and you just happened to be there!|| 9 + ch 3 jump waitclick ch 4 face @smile close ch 4 talk Karin ||I-I mean, I understand that all too well, but try not to grab my sides... Hee hee... It tickles! Ack!|| 10 + delay 2.5 ch 4 face @ex1 enddelay delay 0.4 ch 4 face @sad ch 4 shake x 4 8 enddelay delay 0.4 ch 4 face @ex1 ch 4 stopshake enddelay delay 0.8 ch 4 face @surprise enddelay delay 0.4 ch 4 face @ex1 enddelay delay 0.4 ch 4 face @surprise enddelay delay 0.4 ch 4 face @ex1 enddelay delay 0.4 ch 4 face @smile enddelay delay 2.5 ch 4 face @surprise enddelay waitclick ch 4 move - - 0.2 /-20 /0 ch 1 scale 1.4 1.4 ch 1 face @surprise ch 1 pos @center ch 1 pos @offset_l2 sound se 7 ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 ch 1 talk Maki ||Gah! Wh-Why are you grabbing me?!|| 11 + ch 1 jump delay 1.2 ch 1 face @sad enddelay waitclick ch 3 face @sad ch 3 talk Hanamaru ||Eek! We're gonna fall, zura!|| 12 + ch 3 jump waitclick ef 1 load intensive ef 1 play ch 1 face @surprise ch 1 talk ch 4 talk ch 3 talk label other ||Hanamaru, Maki, Karin|| AHHHH! 13 + bg 2 scaling - - 0.2 1.45 1.45 ch 1 scaling - - 0.2 1.45 1.45 ch 3 scaling - - 0.2 1.45 1.45 ch 4 scaling - - 0.2 1.45 1.45 waitclick viewing enable fadesetting type Round fadesetting flip disable fade out front 0.5 soundstop bgm 0 ef 1 hide 0 ch 1 hide 0 ch 4 hide 0 ch 3 hide 0 fadesetting flip enable wait 0.5 fade in front 0.5 wait 0.5 sound bgm 14 ch 1 visual @umi @event_ur_1 @normal ch 1 face @sad close ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Umi ||*Huff* *Huff* You and Shizuku are in the lead. I need to find a way to catch up to... AAH!|| 15 + delay 2.5 ch 1 face @surprise enddelay waitclick viewing enable ch 1 hide wait 0.2 bg 2 hide 0.4 se 1 blur 0 0.4 wait 0.6 ch 1 scale 1 1 ch 1 pos @right ch 1 pos /20 /-20 ch 1 show wait 0.2 ch 2 visual @maki @event_sr_1 @surprise ch 2 scale 1 1 ch 2 pos @left ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Maki Careful! 16 + delay 0.8 ch 1 move - - 0.3 /-20 /20 enddelay waitclick ch 1 face @normal close ch 1 talk Umi ||Ggh... M-Maki...! Th-Thank you very much. I almost fell into the water... D-Don't tell me you fell here!|| 17 + delay 1.2 ch 1 eye open enddelay delay 2.5 ch 1 face @surprise enddelay waitclick ch 2 face @sad ch 2 talk Maki ||Yeah, thanks to SOMEBODY. Geez... Does everyone want to eat that shaved ice so badly?|| 18 ch 1 eye close ch 1 talk Umi ||W-Well, it isn't something we get to eat every day. It's no wonder they're so desperate.|| 19 ch 2 face @ex1 ch 2 talk Maki ||So are you. Why did we have to go to the trouble of a competition when we could've just ordered some as a group? If you were that worried about numbers, we could've shared.|| 20 ch 2 talk Maki ||I don't think getting excited over something tasty is anything to be ashamed of. You never really own up to your true feelings in situations like these, Umi.|| 21 ch 1 face @surprise ch 1 talk Umi ||Ngh... I could say the same about you, Maki! You acted like you weren't on board with the competition at first, but you're having plenty of fun with it now, aren't you?|| 22 + ch 1 jump delay 2.5 ch 1 face @angry enddelay waitclick ch 2 face @surprise ch 2 talk Maki ||I-I'm not having fun! I just don't want to lose! Come on! They'll catch up to us if we keep dawdling like this. Let's go!|| 23 + ch 2 jump delay 2.5 ch 2 face @normal enddelay waitclick viewing enable fadesetting type Round fadesetting flip disable fade out front 0.5 soundstop bgm 0 ch 1 hide 0 ch 2 hide 0 ch 1 visual @maki @event_sr_1 @sad ch 1 scale 1 1 ch 1 pos @center ch 1 show 0 fadesetting flip enable wait 0.5 fade in front 0.5 wait 0.5 viewing disable ch 1 talk Maki ||The slide's up next... And it's a pretty long one.|| 24 ch 1 pos @right ch 2 visual @umi @event_ur_1 @normal ch 2 scale 1 1 ch 2 pos @left ch 2 show wait 0.2 ch 2 talk Umi ||However, it also means that it takes up a large portion of the course. We might be able to close right in on the lead here! Hup!|| 25 ch 1 face @normal ch 1 talk Maki ||I've come this far, so I might as well see this through to the end.|| 26 ch 1 face @angry ch 1 talk Maki ||Here I go! Ack! This thing's pretty fast! Wh-Whoa...|| 27 + delay 1.2 ch 1 face @surprise enddelay waitclick viewing enable ch 1 hide ch 2 hide wait 0.2 cg 1 show 0.4 wait 0.6 viewing disable label muse @maki Maki ||*Chuckle* Woohoo!|| 28 label muse @umi Umi ... 29 label muse @maki Maki Ah... 30 label muse @umi Umi ||Are you having fun?|| 31 viewing enable cg 1 hide 0.4 wait 0.6 ch 1 visual @maki @event_sr_1 @ex1 ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Maki ||No, I'm not!|| 32 + ef 1 load intensive ef 1 play ef 1 plane 1 waitclick viewing enable fadesetting type Default fade out front 0.5