#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_default_preset &const @const_sound &const Scenarios/ConstantValues/llas_unique_dress fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 4 43001|40|41 preload ch 6 42001|42|43 preload ch 203 43001|44|45 preload ch 204 32001|46|47 preload ch 204 32001 99|48 preload ch 105 33001|49|50 preload ch 107 42001|51|52 preload ch 105 33001|49|50 preload ch 107 42001|51|52 preload bg 53 preload cg 54 waitload bg 1 load default|53 bg 2 load default|53 bg 3 load empty bg 3 plane 1 bg 2 scale 1.4 1.4 bg 3 color black bg 2 hide 0 bg 3 hide 0 cg 1 load card|54 cg 1 hide 0 ch 1 create ch 1 visual @you @gacha_ur_1 @smile ch 1 scale 1 1 ch 1 pos @center ch 1 show 0 viewing enable bgmfade in 1 bgmfade out 1 sound bgm 0 fadesetting type Default fadesetting flip enable fade in front 0.5 wait 0.4 viewing disable animation ch 1 talk You ||Wee! This part's crazy! It's a trampoline! I'm having so much fun!|| 1 viewing enable ch 1 hide wait 0.2 effection enable Back se 1 blur 1.2 0.4 bg 2 show 0.4 wait 0.6 ch 2 create ch 2 visual @umi @event_ur_1 @surprise ch 2 scale 1.4 1.4 ch 2 pos @center ch 2 pos @offset_l2 ch 2 plane 1 ch 2 show wait 0.2 viewing disable ch 2 talk Umi ||Eek! H-Hey, You! Stop jumping so much! You're throwing off my bala-- GAHHH!|| 2 + ch 2 jump delay 5.2 sound se 3 ch 2 move - - 0.2 /0 /-40 ch 2 hide enddelay waitclick ch 1 scale 1.4 1.4 ch 1 pos @left ch 1 pos @offset_l2 ch 1 plane 1 ch 1 face @surprise ch 1 move - - 0.2 /20 /-30 ch 1 show wait 0.4 ch 1 talk You ||Oh! I-I'm sorry, are you okay? Grab hold of me.|| 4 + delay 1.2 ch 1 face @sad enddelay waitclick ch 1 move - - 0.2 /0 /20 wait 0.2 ch 2 face @sad ch 2 pos @right ch 2 pos @offset_l2 ch 2 pos /0 /-20 ch 2 move - - 0.2 /-10 /20 ch 2 show wait 0.2 ch 2 talk Umi ||*Huff* *Huff* Thank you very much.|| 5 viewing enable ch 1 hide ch 2 hide wait 0.2 se 1 blur 0 0.4 bg 2 hide 0.4 wait 0.6 ch 3 create ch 3 visual @karin @gacha_sr_1 @normal ch 3 scale 1 1 ch 3 pos @right ch 3 show wait 0.2 viewing disable ch 3 talk Karin ||See you at the finish line!|| 6 + delay 0.2 ch 3 scaling - EaseIn 0.2 1.15 1.15 ch 3 hide enddelay waitclick ch 3 visual @shizuku @event_ur_1 @smile ch 3 scale 1 1 ch 3 pos @left ch 3 show wait 0.2 ch 3 talk Shizuku ||Pardon me!|| 7 + delay 0.2 ch 3 scaling - EaseIn 0.2 1.15 1.15 ch 3 hide enddelay waitclick ch 1 scale 1 1 ch 1 face @surprise ch 1 pos @left ch 1 pos /0 /-20 ch 1 move - - 0.3 /0 /20 ch 1 show wait 0.4 ch 1 talk You ||Oh no!|| 8 + ch 1 jump delay 1.2 ch 1 face @sad enddelay waitclick ch 2 scale 1 1 ch 2 face @sad ch 2 pos @right ch 2 show wait 0.2 ch 2 talk Umi ||The nerve of them to ignore an accident like that...! Let's get going, You!|| 9 + delay 2.5 ch 2 face @angry enddelay waitclick ch 1 face @normal ch 1 talk You ||Right! Wait up, team Nijigasaki!|| 10 + ch 1 nod waitclick viewing enable ch 1 hide ch 2 hide wait 0.2 se 1 blur 1.2 0.4 bg 2 show 0.4 wait 0.6 ch 1 visual @maki @event_sr_1 @normal ch 1 face @ex1 ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 viewing disable ch 1 talk Maki ||You guys are rivals too, you know...|| 11 viewing enable se 1 blur 0 0.4 wait 0.6 ch 2 visual @hanamaru @event_sr_1 @normal ch 2 face @sad close ch 2 scale 0.8 0.8 ch 2 pos @right_far ch 2 pos @offset_s2 ch 2 show wait 0.2 viewing disable ch 2 talk Hanamaru ||*Huff* *Huff* *Wheeze* I'm gonna...get that...shaved ice, zuraaa!|| 12 + delay 1.2 ch 2 eye open enddelay waitclick viewing enable fadesetting type Round fadesetting flip disable fade out front 0.5 soundstop bgm 0 ch 1 hide 0 ch 2 hide 0 bg 2 hide 0 ch 1 visual @karin @gacha_sr_1 @normal ch 1 scale 1 1 ch 1 pos @center ch 1 show 0 fadesetting flip enable wait 0.5 fade in front 0.5 sound bgm 13 wait 0.5 viewing disable ch 1 face @ex1 ch 1 talk Karin ||These stairs are pretty tough. We could easily slip if we get careless. Shizuku, be careful. It's okay to crawl down if you're not steady on your feet.|| 14 ch 1 pos @left ch 2 visual @shizuku @event_ur_1 @surprise ch 2 scale 1 1 ch 2 pos @right ch 2 show wait 0.2 ch 2 talk Shizuku ||G-Got it! The waves do make it a little scary. I don't mind slowing down a bit, but...|| 15 + ch 2 jump delay 1.2 ch 2 face @sad enddelay waitclick ch 2 eye close ch 2 talk Shizuku ||...with other visitors on the course, we can't go too fast either. This is more difficult than I expected.|| 16 + delay 1.2 ch 2 eye open enddelay waitclick ch 1 face @normal ch 1 talk Karin ||Yet you haven't slipped or fallen even once, and your gait hasn't been thrown off much either. You must have a great sense of balance, Shizuku.|| 17 ch 2 face @surprise ch 2 talk Shizuku ||That's not true at all. I am actually very unsteady right now. I'm taking every step as cautiously as I can.|| 18 + delay 2.5 ch 2 face @sad enddelay waitclick ch 2 face @normal ch 2 talk Shizuku ||However, I don't really feel my core shaking, so maybe it's because of the training we're doing in my clubs.|| 19 ch 1 face @smile ch 1 talk Karin ||Oh right, you have strength and flexibility training in your theater club too. The results are as clear as day.|| 20 + ch 1 nod waitclick ch 2 face @smile ch 2 talk Shizuku ||That makes me so happy. I'm so glad I'm making real progress.|| 21 + ch 2 jump waitclick ch 1 face @normal close ch 1 talk Karin ||Yeah, it must be pretty satisfying to see the fruit of your efforts. Oh, there's a puddle of water over there.|| 22 + ch 1 nod delay 0.4 ch 1 eye open enddelay waitclick ch 2 face @surprise ch 2 talk Shizuku ||*Gasp* So there is! Thank you very much.|| 23 + ch 2 jump delay 2.5 ch 2 face @smile enddelay waitclick viewing enable ch 1 hide ch 2 hide wait 0.2 se 1 blur 1.2 0.4 bg 2 show 0.4 wait 0.6 ch 1 scale 1.4 1.4 ch 1 pos @left ch 1 pos @offset_l2 ch 1 show ch 2 scale 1.4 1.4 ch 2 pos @right ch 2 pos @offset_l2 ch 2 hide 0 wait 0.2 viewing disable ch 1 talk Karin ||Next up is the stepping-stone obstacle. Hup! Hop! Hah!|| 24 ch 2 show wait 0.2 ch 2 talk Shizuku ||You've been getting through the course rather steadily from the very start yourself, Karin. It's as though the rocking doesn't faze you and your concrete resolve!|| 25 ch 1 talk Karin ||Thanks! But to tell you the truth... This isn't my first.|| 26 ch 2 talk Shizuku ||Your first what?|| 27 ch 1 talk Karin ||Aqua course. I tried one out before for a magazine shoot. It was set up in the same way as this one. I had shots taken of me climbing it and everything.|| 28 ch 2 talk Shizuku ||Is that so? It is very heartening to be paired up with someone who knows the ropes!|| 29 viewing enable ch 1 hide ch 2 hide cg 1 show 0.4 wait 0.6 viewing disable ch 1 talk Karin ||*Chuckle* Every little experience comes in handy someday. Might be a bit unfair to the others, but I'm gonna take full advantage of my experience.|| 30 label niji @karin Karin ||Luckily, we haven't fallen in the water still. Even swimsuits are heavier when they're wet, and that gives us a slight advantage over the other two teams!|| 31 label niji @karin Karin ||Keep it up and we might make it all the way to the finish line without falling in once... Huh? Wha?! Ack?!|| 32 + delay 6 sound se 3 bg 3 show 0.4 enddelay waitclick viewing enable cg 1 hide 0 wait 0.2 bg 3 hide 0.4 wait 0.6 ch 2 scale 1.4 1.4 ch 2 face @surprise ch 2 pos @center ch 2 pos @offset_l2 ch 2 show wait 0.2 viewing disable ch 2 talk Shizuku K-Karin! 33 + ch 1 jump ef 1 load intensive ef 1 play waitclick viewing enable fadesetting type Default fade out front 0.5