#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload ch 4 2|40|41 preload ch 4 2 99|42 preload ch 2 33001|43|44 preload ch 2 33001 99|45 preload ch 206 42001|46|47 preload ch 206 42001 99|48 preload ch 106 32001|49|50 preload ch 106 32001 99|51 preload ch 107 43001|52|53 preload ch 107 43001 99|54 preload bg 55 preload cg 56 waitload bg 1 load default|55 bg 2 load default|55 cg 1 load card|56 cg 2 load card|56 cg 1 scale 1 1 cg 2 scale 0.8 0.8 bg 2 scale 1.4 1.4 bg 2 hide 0 cg 1 hide 0 cg 2 hide 0 letterbox show 0 15% 1 ch 1 create ch 1 visual @hanamaru 43001 @back ch 1 scale 1 1 ch 1 pos @right ch 1 color black ch 1 show 0 bgmfade in 1 bgmfade out 1 sound bgm 0 fadesetting type Default fadesetting flip enable fade in front 0.5 wait 0.4 sound se 1 delay 0.5 click enable enddelay ch 2 create ch 2 visual @kanata 42001 @normal ch 2 scale 1.4 1.4 ch 2 pos @left ch 2 pos @offset_l2 ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 plane 1 ch 2 show wait 0.4 window show animation ch 2 talk Kanata ||Hanamaru, what are you doing?|| 2 viewing enable ch 2 hide letterbox hide 0.4 ch 1 coloring - - 0.4 white wait 0.6 ch 1 visual @hanamaru 43001 @normal ch 1 face @normal close ch 2 visual @kanata 42001 @normal ch 1 pos @right ch 2 pos @left ch 1 scale 1 1 ch 2 scale 1 1 ch 1 show ch 2 show wait 0.2 viewing disable ch 1 talk Hanamaru ||Getting ready to birdwatch, zura. I brought the book and binoculars, so I might as well use them.|| 3 + delay 1.2 ch 1 eye open enddelay waitclick ch 2 talk Kanata ||Too bad the bird Eli found flew away. They're surprisingly hard to find when you're actually looking for them. It's almost like they appear out of the blue.|| 4 ch 1 eye close ch 1 talk Hanamaru ||Yeah. It's especially difficult because of all the trees here. You could probably find a big bird, but the little ones will be hidden by all the twigs and leaves.|| 5 + ch 1 nod delay 0.8 ch 1 eye open enddelay waitclick ch 1 face @smile close ch 1 talk Hanamaru ||That's why you have to listen carefully to the sounds around you, zura. The wind, the rustling of the trees, the rush of the river... That's where being a birdwatcher starts!|| 6 ch 2 face @smile ch 2 talk Kanata ||Ears, not eyes, huh? I see! Let me try. I'm gonna pinpoint a hidden little birdie's voice!|| 7 + ch 2 nod delay 2.5 ch 2 eye close enddelay waitclick viewing enable fadesetting type SlimStripeHorizontal fadesetting flip disable fade out front 0.5 clear ch 1 hide 0 ch 2 hide 0 fadesetting flip enable wait 0.2 fade in front 0.5 wait 0.5 ch 1 visual @umi @summer_private @back ch 1 scale 1 1 ch 1 pos @left ch 1 show wait 0.2 ch 2 visual @eli 33001 @surprise ch 2 scale 0.8 0.8 ch 2 pos @right ch 2 pos @offset_s2 ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Eli ||Umi, what are you looking at?|| 8 ch 2 hide wait 0.2 ch 1 visual @umi @summer_private @normal ch 2 visual @eli 33001 @normal ch 1 scale 1 1 ch 2 scale 1 1 ch 1 pos @left ch 2 pos @right ch 1 show ch 2 show wait 0.2 ch 1 talk Umi ||A map of the mountain. We didn't run that far, so the trail should be close by.|| 9 ch 2 talk Eli ||What a relief! Actually, if you find a water symbol on there, it could be this area.|| 10 ch 1 talk Umi ||Right. Once I figure out where we are, it'll be easy to determine which way to go. We'll find our way back to the trail and restart our hike!|| 11 viewing enable fadesetting type SlimStripeHorizontal fadesetting flip disable fade out front 0.5 clear ch 1 hide 0 ch 2 hide 0 fadesetting flip enable wait 0.2 fade in front 0.5 wait 0.5 ch 1 visual @hanamaru 43001 @normal ch 1 scale 1 1 ch 1 pos @center ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Hanamaru ||That was so much fun! Those birds were adorable, zura.|| 12 ch 2 visual @kanata 42001 @smile ch 2 scale 1 1 ch 2 pos @left_far ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 ch 2 talk Kanata ||When you really try, you can spot quite a few of them.|| 13 ch 3 create ch 3 visual @umi @summer_private @normal ch 3 scale 1 1 ch 3 pos @right_far ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Umi ||Hanamaru! Kanata! I figured out how to get back to the trail. We've had enough time to rest. Let's get going.|| 14 ch 1 face @smile ch 1 talk Hanamaru ||Whew. We're going to make it back after all.|| 15 soundstop bgm 0 ch 3 move - - 0.3 /-40 /0 ch 3 hide wait 0.2 ch 3 visual @eli 33001 @surprise ch 3 scale 1 1 ch 3 pos @right_far ch 3 pos /30 /0 ch 3 move - - 0.3 /-30 /0 ch 3 show wait 0.4 ch 3 talk Eli ||Huh? Wasn't Yoshiko with you, Kanata?|| 16 ch 2 face @sad ch 2 talk Kanata ||Huh? I thought she was with you.|| 17 clear ch 1 hide ch 2 hide ch 3 hide wait 0.2 label other ||Umi, Eli, Kanata, Hanamaru|| ... 18 sound bgm 19 clear bg 1 scaling - - 0.2 1.2 1.2 wait 0.2 ch 1 visual @umi @summer_private @surprise ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 ch 1 talk Umi ||Arrrrgh! Why did this have to happen right as I found the way back?! How long has Yoshiko been missing?!|| 20 + ch 1 shake x 5 8 ch 1 shake y 4 10 bg 1 shake x 5 8 bg 1 shake y 4 10 delay 0.8 ch 1 stopshake bg 1 stopshake enddelay waitclick viewing enable ch 1 hide 0 wait 0.1 ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 ch 2 visual @hanamaru 43001 @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Hanamaru ||U-Umm... She was here when we were drinking tea. After that, I think she was messing around near the river. No, wait, maybe she went further into the forest...|| 21 ch 3 visual @eli 33001 @sad ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Eli ||Great. If we go the wrong way looking for her, we'll never find our way back to the trail.|| 22 ch 1 face @angry ch 1 talk Umi ||This is ridiculous. Yoshiko, where are you?!|| 23 viewing enable ch 1 scaling - - 0.5 0.8 0.8 ch 2 scaling - - 0.5 0.8 0.8 ch 3 scaling - - 0.5 0.8 0.8 ch 1 move - - 0.5 /180 /0 ch 2 move - - 0.5 /80 /0 ch 3 move - - 0.5 /280 /0 letterbox show 0.5 15% 1 soundstop bgm 19 wait 0.6 ch 4 create ch 4 visual @yoshiko 32001 @sad ch 4 color black ch 4 scale 1.4 1.4 ch 4 pos @left_far ch 4 pos @offset_l2 ch 4 pos /-30 /0 ch 4 move - - 0.3 /30 /0 ch 4 show wait 0.4 viewing disable ch 4 talk Yoshiko ||My name isn't Yoshiko! It's YOHANE!|| 24 ch 1 face @surprise ch 2 face @surprise ch 3 face @surprise ch 1 talk ch 2 talk ch 3 talk label other ||Umi, Hanamaru, Eli|| ||There she is!|| 25 viewing enable ch 1 hide ch 2 hide ch 3 hide ch 4 hide sound bgm 26 letterbox hide 0.4 wait 0.6 cg 1 show 0.4 cg 2 color #FFFFFF80 cg 2 show 0 movement keep move_cg001 cg 2 scaling - - 0.6 1.4 1.4 wait 0.4 cg 2 hide wait 0.2 viewing disable label aqours @yoshiko Yoshiko ||There's no need to bemoan my absence, little demons. Yohane will always be near her servants in their hour of need!|| 27 label niji @kanata Kanata ||You weren't near just now. Where'd you go?|| 28 label aqours @yoshiko Yoshiko ||I went to greet the gods of this area. Even an exalted fallen angel such as myself must mind her manners. One must announce oneself before setting foot in another's territory.|| 29 viewing enable soundstop bgm 26 cg 1 hide 0.4 wait 0.6 ch 1 visual @yoshiko 32001 @normal ch 1 scale 1 1 ch 1 pos @right_far ch 1 show wait 0.2 ch 2 visual @umi @summer_private @back ch 2 scale 1.4 1.4 ch 2 pos @left ch 2 pos @offset_l2 ch 2 color #000000FF ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show sound se 30 ch 3 visual @umi @summer_private @back ch 3 color #00000080 ch 3 scale 1.42 1.41 ch 3 pos @left ch 3 pos @offset_l2 ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.8 sound se 30 ch 2 nod ch 3 nod ch 2 scaling - - 0.3 1.3 1.3 ch 2 move - - 0.3 /30 /20 ch 3 scaling - - 0.3 1.338 1.32 ch 3 move - - 0.3 /30 /20 wait 0.6 ch 2 nod ch 3 nod sound se 30 ch 2 scaling - - 0.3 1.2 1.2 ch 2 move - - 0.3 /60 /20 ch 3 scaling - - 0.3 1.238 1.22 ch 3 move - - 0.3 /60 /20 wait 0.6 sound se 30 ch 2 scaling - - 0.2 1.1 1.1 ch 2 move - - 0.15 /380 /20 ch 3 scaling - - 0.2 1.138 1.12 ch 3 move - - 0.15 /380 /20 wait 0.2 sp 3 preset effect1 sp 3 scale 0.8 0.8 sp 3 pos 250 130 sp 3 color red sp 3 plane 1 sp 3 show sp 3 scaling - - 0.5 1.4 1.4 sp 3 rotation - - 0.5 0 0 360 wait 0.5 sp 3 hide sp 4 preset circle1 sp 4 scale 0.3 0.3 sp 4 pos 250 130 sp 4 color red sp 4 plane 1 sp 4 show wait 0.2 sp 6 preset gradation2 sp 6 scale 100 -1 sp 6 pos 0 -400 sp 6 color black sp 6 plane 1 sp 6 show sp 6 scale 20 -15 bg 1 shake x 5 8 sound se 31 bg all material NegativePosition wait 1 bg 1 stopshake viewing disable ch 1 face @surprise ch 1 shake x 5 8 bg 1 shake y 5 8 label muse @umi Umi ||Yoshiko. I trust you've got something else to say?|| 32 + delay 0.4 ch 1 stopshake enddelay delay 3 bg 1 stopshake enddelay waitclick ch 1 face @sad ch 1 talk Yoshiko ||Eeeek! I-I-I'm sorry I ran off by myself!|| 33 + ch 1 eye close ch 1 jump delay 0.6 ch 1 shake x 5 8 enddelay delay 0.6 ch 1 stopshake enddelay waitclick viewing enable bg 1 material default bg 2 material default sp 4 hide sp 6 hide ch 2 hide ch 3 hide wait 0.4 ch 2 color white ch 3 color white ch 2 visual @eli 33001 @surprise ch 2 scale 1 1 ch 2 pos @center ch 2 pos /-30 /0 ch 2 move - - 0.3 /30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Eli ||Hmm? Yoshiko, there's something on your shirt. It looks like a flower petal.|| 34 ch 1 face @surprise ch 1 talk Yoshiko ||Oh, yeah! There's something I wanna show you all. Follow me!|| 35 + ch 1 jump delay 1.2 ch 1 face @smile enddelay waitclick viewing enable animation fade out front 0.5