#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload ch 4 2|40|41 preload ch 4 2 99|42 preload ch 2 33001|43|44 preload ch 2 33001 99|45 preload ch 206 42001|46|47 preload ch 206 42001 99|48 preload ch 106 32001|49|50 preload ch 106 32001 99|51 preload ch 107 43001|52|53 preload ch 107 43001 99|54 preload bg 55 preload bg 56 waitload bg 1 load default|55 bg 2 load default|55 bg 3 load default|55 bg 2 scale 1.4 1.4 bg 2 hide 0 bg 3 hide 0 bgmfade in 1 bgmfade out 1 sound bgm 0 fadesetting type Default fadesetting flip enable fade in front 0.5 sound se 1 wait 1.5 delay 0.5 click enable enddelay ch 1 create ch 1 visual @yoshiko 32001 @sad ch 1 face @sad close ch 1 scale 1.2 1.2 ch 1 pos @center ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 window show animation ch 1 talk Yoshiko ||*Huff* *Puff* Where could she have gone?|| 2 ch 2 create ch 2 visual @hanamaru 43001 @sad ch 2 scale 1.2 1.2 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 ch 2 talk Hanamaru ||She's nowhere to be found, zura.|| 3 ch 3 create ch 3 visual @umi @summer_private @sad ch 3 scale 1.2 1.2 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Umi ||I could've sworn she ran this way.|| 4 viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 letterbox show 0.5 15% 1 effection enable Back se 1 blur 0.8 0.5 wait 0.7 ch 1 visual @kanata 42001 @normal ch 1 face @normal close ch 1 color black ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 coloring - - 0.3 white ch 1 plane 1 ch 1 show wait 0.4 viewing disable ch 1 talk Kanata ||Do you hear that? It sounds like water.|| 5 + delay 0.4 ch 1 eye open enddelay waitclick viewing enable ch 1 hide letterbox hide 0.5 se 1 blur 0 0.5 wait 0.7 ch 1 visual @umi @summer_private @sad ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable soundstop bgm 0 ch 1 talk Umi ||Water? N-No way!|| 6 + delay 1.2 ch 1 jump ch 1 face @surprise enddelay waitclick viewing enable fadesetting type SlimStripeHorizontal fadesetting flip disable fade out front 0.5 clear bg 1 load default|56 bg 2 load default|56 bg 3 load default|56 ch 1 hide 0 wait 1 fadesetting flip enable wait 0.2 fade in front 0.5 wait 0.5 ch 1 visual @hanamaru 43001 @surprise ch 1 scale 1 1 ch 1 pos @center ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Hanamaru ||Wow, a river, zura! The water's so clear and pretty.|| 7 + delay 1.2 ch 1 face @smile enddelay waitclick ch 1 face @sad ch 2 visual @umi @summer_private @sad ch 2 face @sad close ch 2 scale 1 1 ch 2 pos @right ch 2 show wait 0.2 ch 2 talk Umi ||You don't think Eli fell in the river, do you?|| 8 + delay 1.2 sound bgm 9 enddelay waitclick ch 2 face @sad ch 3 visual @kanata 42001 @sad ch 3 scale 1 1 ch 3 pos @left ch 3 show wait 0.2 ch 3 talk Kanata ||I wonder. The current's fast, but it doesn't look very deep. Huh?|| 10 + delay 2 ch 3 face @surprise enddelay waitclick soundstop bgm 9 ch 1 hide ch 2 hide ch 3 hide wait 0.2 ef 1 load intensive ef 1 play ch 1 visual @yoshiko 32001 @surprise ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 show wait 0.2 ch 1 talk Yoshiko ||Hey! There she is! By those rocks!|| 11 + delay 0.4 ch 1 jump enddelay delay 0.4 ch 1 jump enddelay waitclick viewing enable ef 1 hide ch 1 hide wait 0.2 bg 1 scaling - - 0.8 1.4 1.4 wait 0.8 sound bgm 12 ch 1 visual @eli 33001 @sad ch 1 scale 0.8 0.8 ch 1 pos @left ch 1 pos @offset_s2 ch 1 pos /-30 /0 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 viewing disable ch 1 talk Eli E-Everyone? 13 ch 1 hide wait 0.2 ch 1 visual @eli 33001 @sad ch 1 scale 1 1 ch 1 pos @left ch 1 show wait 0.2 ch 2 visual @umi @summer_private @normal ch 2 scale 1 1 ch 2 pos @right ch 2 show wait 0.2 ch 2 talk Umi ||Eli! Oh, I'm so glad you're okay.|| 14 + ch 2 jump waitclick ch 2 hide wait 0.2 ch 2 visual @hanamaru 43001 @sad ch 2 scale 1 1 ch 2 pos @right ch 2 show wait 0.2 ch 2 talk Hanamaru ||Eli, are you all right? Did you see something scary back there, zura?|| 15 ch 1 shake x 5 8 wait 0.4 ch 1 stopshake ch 1 talk Eli ||N-No. Everything was just really dark and I got scared. Then, all of a sudden, that bush right next to me moved and I totally freaked out and started running.|| 16 + delay 1.2 ch 1 eye close enddelay waitclick ch 2 hide wait 0.2 ch 2 visual @umi @summer_private @sad ch 2 eye close ch 2 scale 1 1 ch 2 pos @right ch 2 show wait 0.2 ch 2 talk Umi ||That's right, you're scared of the dark, aren't you? I'm sorry, I should have realized.|| 17 + delay 0.8 ch 2 eye open enddelay waitclick ch 1 eye close ch 1 talk Eli ||No, I'm the one who should be apologizing. I caused you all so much trouble.|| 18 + delay 0.8 ch 1 eye open enddelay waitclick ch 2 hide wait 0.2 ch 2 visual @yoshiko 32001 @sad ch 2 scale 1 1 ch 2 pos @right ch 2 show wait 0.2 ch 2 talk Yoshiko ||Was there actually something inside the bush? I couldn't tell because you were screaming.|| 19 ch 1 hide wait 0.2 ch 1 visual @kanata 42001 @smile ch 1 scale 1 1 ch 1 pos @left ch 1 show wait 0.2 ch 1 talk Kanata ||Oh, it was just a stray cat. I caught a glimpse of it when it came out. I even got a picture of it. Wanna see?|| 20 ch 2 face @surprise ch 2 talk Yoshiko ||I'm impressed you managed to snap a picture in all that commotion.|| 21 ch 1 hide ch 2 hide wait 0.2 ch 1 visual @eli 33001 @surprise ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 ch 1 talk Eli ||A-A cat?|| 22 ch 2 visual @hanamaru 43001 @smile ch 2 scale 1 1 ch 2 pos @right_far ch 2 show wait 0.2 ch 2 talk Hanamaru ||Good thing it wasn't a bear or a wild dog or something, zura.|| 23 ch 3 visual @umi @summer_private @normal ch 3 eye close ch 3 scale 1 1 ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Umi ||Indeed. Well, since we found Eli safe and sound, why don't we all get back on the path?|| 24 + ch 3 nod delay 0.8 ch 3 eye open enddelay waitclick soundstop bgm 12 ch 1 hide ch 2 hide ch 3 hide wait 0.2 label other Everyone ... 25 ch 1 visual @yoshiko 32001 @sad ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 ch 1 talk Yoshiko ||Which way did we come from again?|| 26 ch 2 visual @umi @summer_private @sad ch 2 scale 1 1 ch 2 pos @right_far ch 2 show wait 0.2 ch 2 talk Umi ||Th-That way, I think.|| 27 ch 3 visual @hanamaru 43001 @sad ch 3 scale 1 1 ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Hanamaru ||I wasn't paying attention because of all the commotion, zura.|| 28 ch 1 hide wait 0.2 ch 1 visual @kanata 42001 @surprise ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 ch 1 talk Kanata ||Wow. Are we lost?|| 29 sound bgm 30 ch 3 hide wait 0.2 ch 3 visual @eli 33001 @sad ch 3 scale 1 1 ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Eli ||I-I'm so sorry, everyone!|| 31 ch 2 face @normal ch 2 talk Umi ||Don't be upset, Eli. We'll find our way back, I promise.|| 32 ch 1 hide wait 0.2 ch 1 visual @yoshiko 32001 @sad ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 ch 1 talk Yoshiko ||Hey, why don't we rest for a little bit? We all ran pretty hard coming out here. We can find our way back to the path after we catch our breath.|| 33 ch 2 talk Umi ||I agree. This is as good a place as any for a short break.|| 34 viewing enable animation fade out front 0.5