#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 click disable preload ui label|0|1|2|3|4 preload icon niji|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19 preload icon muse|20|21|22|23|24|25|26|27|28|17|29|19 preload icon aqours|30|31|32|33|34|35|36|37|38|17|39|19 preload ch 4 2|40|41 preload ch 4 2 99|42 preload ch 2 33001|43|44 preload ch 2 33001 99|45 preload ch 206 42001|46|47 preload ch 206 42001 99|48 preload ch 106 32001|49|50 preload ch 106 32001 99|51 preload ch 107 43001|52|53 preload ch 107 43001 99|54 preload bg 55 preload cg 56 preload cg 57 preload bg 58 waitload bg 1 load default|55 bg 2 load default|55 cg 1 load card|56 cg 2 load card|57 bg 3 load default|58 bg 2 scale 1.4 1.4 bg 3 scale 1.4 1.4 cg 2 scale 1.4 1.4 bg 3 plane 1 bg 3 show 0 cg 1 hide 0 cg 2 hide 0 ch 1 create ch 1 visual @eli 33001 @normal ch 1 eye close ch 1 scale 1.2 1.2 ch 1 pos @center ch 1 pos @offset_l1 ch 1 show 0 fadesetting type Default fadesetting flip enable fade in front 0.5 wait 0.4 sound se 0 delay 0.5 click enable enddelay window show animation ch 1 talk Eli ||Ahh. The air in the forest really is different. It's so fresh. I feel more revitalized with every breath I take.|| 1 + delay 1 bg 3 hide 0.4 enddelay delay 1 ch 1 eye open bgmfade in 1 bgmfade out 1 sound bgm 2 enddelay waitclick viewing enable ch 1 hide bg 2 hide 0.4 wait 0.6 ch 1 pos @center ch 1 scale 1 1 ch 1 show 0 wait 0.2 ch 2 create ch 2 visual @kanata 42001 @normal ch 2 face @smile ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Kanata ||The sunlight coming through the trees is beautiful. Not too bright, not too dark. Plus the sound of birds singing is so relaxing. *Yawn*|| 3 + delay 2 ch 2 face @normal close enddelay waitclick ch 3 create ch 3 visual @umi @summer_private @sad ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Umi ||Kanata, please try to stay awake until we get to the rest area. I know the trail is paved the entire way, but it's still dangerous to walk around willy-nilly.|| 4 sound se 5 ch 1 talk Eli ||Hey, look at the bird on that branch. I wonder what kind it is.|| 6 viewing enable fadesetting type Horizontal fadesetting flip disable fade out front 0.5 ch 1 hide 0 ch 2 hide 0 ch 3 hide 0 movement keep move_cg001 cg 2 scaling - - 1 1 1 cg 2 show 0 fadesetting flip enable fade in front 0.5 wait 0.5 viewing disable label aqours @hanamaru Hanamaru ||I can look it up, zura. I brought a bird guide and some binoculars from my house! Let's see what we've got.|| 7 label aqours @yoshiko Yoshiko ||Doesn't all that stuff make your bag really heavy?!|| 8 label aqours @hanamaru Hanamaru ||The weight of knowledge is a burden worth carrying, zura! I'll find the bird Eli saw. First I'll need to look at it through my binoculars, zura. Eli, where is it?|| 9 label muse @eli Eli ||It's over... Huh? Aww, it's gone.|| 10 viewing enable fadesetting type SlimStripeHorizontal fadesetting flip disable fade out back 0.5 cg 2 hide 0 bg 2 scale 1.6 1.6 ch 1 scale 1.6 1.6 bg 2 show 0 bg 2 pos 400 0 clear fadesetting flip enable fade in back 0.5 ch 1 visual @umi @summer_private ch 1 scale 1.2 1.2 ch 1 pos @center ch 1 pos @offset_l1 ch 1 pos /30 /0 ch 1 move - - 0.3 /-30 /0 ch 1 plane 1 ch 1 show wait 0.4 viewing disable ch 1 talk Umi ||The sunlight's getting fainter. We must be pretty deep in the forest now. Is everyone all right? Everyone keeping up?|| 11 viewing enable ch 1 hide letterbox hide 0.4 10% 1 bg 2 hide 0.4 wait 0.6 ch 1 visual @umi @summer_private @normal ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 ch 2 visual @yoshiko 32001 @smile ch 2 face @normal close ch 2 scale 1 1 ch 2 pos @right_far ch 2 pos /30 /0 ch 2 move - - 0.3 /-30 /0 ch 2 show wait 0.4 viewing disable ch 2 talk Yoshiko ||What a silly question. Do you think I, the great Yohane, would be bested by such a simple mountain path?|| 12 + delay 1.2 ch 2 face @smile enddelay waitclick ch 3 visual @kanata 42001 @surprise ch 3 scale 1 1 ch 3 pos @left_far ch 3 show wait 0.2 ch 3 talk Kanata ||Yoshiko, you're more energetic now than when we started the hike.|| 13 ch 2 face @angry close ch 2 talk Yoshiko ||Don't call me Yoshiko! Hmph, whatever. Mountains are the realm of gods and demons. My power grows with every step I take!|| 14 + delay 1.2 ch 2 face @smile close enddelay delay 2 ch 2 eye open enddelay waitclick ch 1 face @sad ch 1 talk Umi ||I have no idea what you're talking about.|| 15 ch 2 face @sad ch 3 hide wait 0.2 ch 3 visual @hanamaru 43001 @sad ch 3 scale 1 1 ch 3 pos @left_far ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 ch 3 talk Hanamaru ||I think the stark difference between the darkness of the forest and daily life has her excited, zura.|| 16 + delay 1.2 soundstop bgm 2 enddelay waitclick viewing enable sound se 17 ch 1 hide ch 2 hide ch 3 hide wait 0.2 cg 1 color black cg 1 show 0.2 cg 1 coloring - - 0.4 white cg 1 shake x 5 10 wait 0.6 cg 1 stopshake viewing disable label muse @eli Eli Whoa! 18 + delay 0.2 cg 1 scaling - EaseIn 0.2 1.4 1.4 cg 1 move - EaseIn 0.2 0 -170 enddelay waitclick bg 1 color black viewing enable cg 1 scaling - - 0.5 1 1 cg 1 move - - 0.5 0 0 wait 0.7 viewing disable label aqours @hanamaru Hanamaru ||Huh? E-Eli, what is it?|| 19 label muse @eli Eli ||I-I s-saw something...moving in that bush there. Hanamaru, please go see what it is!|| 20 label aqours @hanamaru Hanamaru ||O-Okay, zura. Umm, there's nothing here.|| 21 label muse @eli Eli Really? 22 viewing enable sound se 17 wait 0.2 sound se 17 wait 0.6 cg 1 scaling - EaseOut 0.15 1.4 1.4 wait 0.15 cg 1 hide 0 viewing disable Eli EEEEEEEK! 23 viewing enable sound se 24 wait 0.8 sound bgm 25 bg 1 coloring - - 0.4 white wait 0.6 ch 1 visual @hanamaru 43001 @surprise ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 viewing disable ch 1 talk Hanamaru Eli?! 26 ch 2 visual @yoshiko 32001 @surprise ch 2 scale 1 1 ch 2 pos @right ch 2 show wait 0.2 ch 2 talk Yoshiko ||Geez! That scared me!|| 27 + ch 2 jump waitclick clear ch 3 visual @kanata 42001 @surprise ch 3 scale 1 1 ch 3 pos @left ch 3 pos /30 /0 ch 3 move - - 0.6 /-30 /0 ch 3 show wait 0.8 ch 3 talk Kanata ||What happened?|| 28 viewing enable ch 1 hide ch 2 hide ch 3 hide bg 2 scale 1 1 bg 2 pos 0 0 wait 0.2 sound se 24 bg 1 scaling - - 0.2 1.4 1.4 bg 1 move - - 0.2 0 -150 wait 0.4 viewing disable label @eli Eli Heeeeeeelp! 29 viewing enable bg 2 show 0.4 wait 0.6 ch 1 visual @umi @summer_private @surprise ch 1 scale 1 1 ch 1 pos @right ch 1 show wait 0.2 viewing disable ch 1 talk Umi ||Eli! Wait, where are you going?! Eli!|| 30 ch 2 visual @hanamaru 43001 @surprise ch 2 scale 1 1 ch 2 pos @left ch 2 show wait 0.2 ch 2 talk Hanamaru ||Sh-She's gone, zura.|| 31 ch 1 hide wait 0.2 ch 1 visual @yoshiko 32001 @surprise ch 1 scale 1 1 ch 1 pos @right ch 1 show wait 0.2 ch 1 talk Yoshiko ||She's so fast... No, forget that! She went completely off the hiking trail!|| 32 + delay 1.2 ch 1 face @angry ch 1 jump enddelay waitclick ch 2 hide wait 0.2 ch 2 visual @kanata 42001 @sad ch 2 scale 1 1 ch 2 pos @left ch 2 show wait 0.2 ch 2 talk Kanata ||We should probably, uhh, go after her?|| 33 ch 1 hide ch 2 hide wait 0.2 ch 1 visual @umi @summer_private @sad ch 1 eye close ch 1 scale 1 1 ch 1 pos @center ch 1 show wait 0.2 ch 1 talk Umi ||Yes. We can't leave her. Come on everyone, let's go!|| 34 + ch 1 nod delay 0.8 ch 1 face @angry enddelay waitclick ch 1 hide wait 0.2 ch 1 visual @yoshiko 32001 @normal ch 1 scale 1 1 ch 1 pos @center ch 1 show ch 2 visual @hanamaru 43001 @normal ch 2 scale 1 1 ch 2 pos @left_far ch 2 show ch 3 visual @kanata 42001 @normal ch 3 scale 1 1 ch 3 pos @right_far ch 3 show wait 0.2 ch 1 talk ch 2 talk ch 3 talk label other ||Hanamaru, Yoshiko, Kanata|| Yeah! 35 + ch 1 nod ch 2 nod ch 3 nod waitclick viewing enable animation fade out front 0.5