#main &const Scenarios/ConstantValues/llas_constants &const @const_character &const @const_bg &const @const_sound &const @const_default_preset fade out front 0 window hide click disable preload ui label|0|1|2|3|4 preload icon muse|5|6|7|8|9|10|11|12|13|14|15|16 preload icon aqours|17|18|19|20|21|22|23|24|25|14|26|16 preload icon niji|27|28|29|30|31|32|33|34|35|36|37|38|14|39|16 preload ch 1 1|40|41 preload ch 101 1|42|43 preload ch 101 1 99|44 preload ch 201 1|45|46 preload ch 201 1 99|47 preload bg 48 preload bg 49 waitload bg 1 load default|48 bg 2 load default|49 4 bg 3 load default|48 bg 5 load empty bg 6 load empty bg 1 scale 1.2 1.2 bg 2 scale 1.2 1.2 bg 3 scale 1.4 1.4 bg 2 pos /150 /0 bg 3 hide 0 bg 5 scale 0.35 1.5 bg 5 color #FFFFFF80 bg 5 plane 2 bg 5 hide 0 bg 6 scale 0.35 1.5 bg 6 color #FFFFFF80 bg 6 plane 2 bg 6 hide 0 ch 1 create ch 1 visual @honoka @summer_uniform @normal ch 1 pos @left_far ch 1 pos /-30 /0 ch 1 hide 0 ch 4 create ch 4 visual @honoka @summer_uniform @smile ch 4 pos @center ch 4 scale @size_l2 ch 4 pos @offset_l2 ch 4 hide 0 ch 2 create ch 2 visual @chika @summer_uniform @normal ch 2 pos @right_far ch 2 pos /30 /0 ch 2 hide 0 ch 5 create ch 5 visual @chika @summer_uniform @smile ch 5 plane 3 ch 5 pos @center ch 5 scale @size_l1 ch 5 pos @offset_l1 ch 5 hide 0 ch 3 create ch 3 visual @ayumu @summer_uniform @normal ch 3 pos @right_near ch 3 pos /-20 /0 ch 3 hide 0 ch 6 create ch 6 visual @chika @summer_uniform @sad ch 6 eye close ch 6 pos @right_far ch 6 plane 1 ch 6 pos /15 /0 ch 6 hide 0 ch 7 create ch 7 visual @ayumu @summer_uniform @normal ch 7 pos @right_near ch 7 plane 1 ch 7 pos /-50 /0 effection enable Back se 1 blur 1 0 bgm 0 fadesetting type Default fade in front 0.5 ch 6 show ch 6 move - - 0.3 /-30 /0 wait 0.3 ch 6 shake y 2 4 ch 7 face @surprise wait 0.4 ch 6 stopshake ch 6 eye open wait 0.2 ch 7 face @smile wait 0.4 ch 6 jump ch 6 face @smile wait 1 ch 6 hide 0 ch 7 hide 0 wait 0.1 ch 6 visual @chika @summer_uniform @back ch 7 visual @ayumu @summer_uniform @back ch 6 show ch 7 show wait 0.2 ch 6 scaling - - 0.4 0.9 0.9 ch 7 scaling - - 0.4 0.9 0.9 ch 6 hide 0.4 ch 7 hide 0.4 wait 0.6 se 1 blur 0 0.5 movement keep bg_scall bg 2 scaling - EaseIn 0.5 1.4 1.4 wait 0.5 se 1 blur 0.5 0 wait 0.1 bg 1 scaling - EaseOut 1 1 1 bg 2 hide 1 wait 1.2 movement end bg_move click enable se 1 blur 0 0.3 ch 2 move - - 0.3 /-30 /0 ch 3 move - - 0.3 /-30 /0 ch 2 show ch 3 show wait 0.4 ch 1 move - - 0.3 /30 /0 ch 1 show wait 0.4 window show ch 1 face @smile ch 1 talk Honoka ||Sorry for calling you two over out of nowhere.|| 1 ch 1 face @normal ch 3 eye close ch 3 shake x 4 6 ch 3 talk Ayumu ||It's no trouble at all. So, what do you need?|| 2 + delay 0.4 ch 3 stopshake ch 3 eye open enddelay waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 se 1 blur 1.2 0.2 bg 3 show 0.4 wait 0.6 bg 3 move - - 0.3 /80 /0 wait 0.3 ch 1 scale 1.4 1.4 ch 1 pos @center ch 1 pos @offset_l2 ch 1 face @smile ch 1 plane 1 ch 1 show wait 0.2 viewing disable ch 1 talk Honoka ||How about we all have a party sometime soon?|| 3 + delay 0.2 ch 1 jump enddelay waitclick viewing enable bg 3 hide 0.4 ch 1 hide 0.4 se 1 blur 0 0.4 wait 0.6 ch 1 scale 1 1 ch 1 pos @left_far ch 1 show ch 2 show ch 3 show wait 0.2 viewing disable ch 2 face @smile ch 2 face @surprise ch 2 talk Chika ||A party?! That sounds fun!|| 4 + ch 2 jump waitclick ch 2 face @normal ch 3 shake y 2 4 ch 3 talk Ayumu ||Wow, that's a great idea! But why a party?|| 5 + delay 0.5 ch 3 face @normal ch 3 stopshake enddelay waitclick ch 1 face @normal ch 1 eye close ch 1 talk Honoka ||Well, since we're all acquainted with each other, I thought we could get a little closer through a fun gathering? Or, is that weird?|| 6 + delay 0.8 ch 1 eye open enddelay waitclick ch 2 face @smile ch 2 talk Chika ||That isn't weird at all! I think it's a great idea!|| 7 ch 3 face @smile ch 3 talk Ayumu ||I think it's a good idea, too. I think everyone will enjoy it.|| 8 + delay 0.2 ch 3 jump enddelay waitclick ch 1 face @smile ch 1 talk Honoka ||And what's more, I want us to keep the party a secret until the day of.|| 9 ch 2 face @surprise ch 3 face @surprise ch 2 talk Chika ||So it's a surprise party?|| 10 ch 1 face @smile ch 1 nod ch 1 talk Honoka ||Yeah, one of those! What do you think?|| 11 + ch 1 nod waitclick ch 3 face @smile ch 2 face @smile ch 3 talk Ayumu ||I think it'll be really exciting! I'm sure everyone will be thrilled.|| 12 ch 2 face @sad ch 2 talk Chika ||I wonder if I can keep quiet until the party day, though? I'm kinda scared I'll run my mouth!|| 13 ch 1 face @sad ch 1 talk Honoka ||Ahaha. You know, me too.|| 14 ch 1 face @normal ch 2 face @normal ch 3 face @normal ch 3 talk Ayumu ||So what kind of party is this actually going to be?|| 15 ch 1 face @smile ch 1 shake x 2 4 ch 1 talk Honoka ||Ahaha. Well, I haven't decided that just yet. Anyone have any good ideas?|| 16 + delay 0.8 ch 1 stopshake enddelay waitclick ch 1 hide ch 2 hide ch 3 hide wait 0.2 ch 2 visual @chika @summer_uniform @normal ch 2 face @normal close ch 2 scale 1 1 ch 2 plane 2 ch 2 pos @center ch 2 show wait 0.2 ch 2 talk Chika ||A surprise party is all about the surprise! We've got to trick our guests!|| 17 + delay 1.2 ch 2 eye open enddelay waitclick ch 1 face @surprise ch 1 scale 1.2 1.2 ch 2 scale 1.2 1.2 ch 3 scale 1.2 1.2 ch 1 pos @left_far ch 2 pos @right_far ch 3 pos @center ch 3 plane 1 ch 1 pos @offset_l1 ch 2 pos @offset_l1 ch 3 pos @offset_l1 ch 1 show ch 2 show wait 0.2 ch 1 talk Honoka ||Trick them?! Hey, that sounds fun! We want to go with something that has a big impact, too, that they'll never forget!|| 18 + ch 1 jump delay 0.8 ch 1 face @smile enddelay waitclick ch 2 face @normal ch 2 movex - - 0.3 /-50 ch 2 show wait 0.4 ch 2 talk Chika ||Like, what if they open the door and they find a crime scene! And as they're scrambling about looking for clues...|| 19 ch 1 face @normal ch 1 movex - - 0.3 /50 wait 0.5 ch 1 talk Honoka ||...Ace Detective Honoka and her friends find a key clue at the crime scene, an alpaca poster!|| 20 ch 2 face @sad ch 2 jump ch 2 talk Chika ||Hold on a second, I want to be an ace detective, too!|| 21 + delay 0.2 ch 2 jump enddelay waitclick ch 1 face @smile ch 1 talk Honoka ||Very well, you get to be an ace detective, too! How about you, Ayumu?|| 22 ch all hide wait 0.2 ch 3 scale 1.4 1.4 ch 3 pos @center ch 3 pos @offset_l2 ch 3 show wait 0.2 ch 3 face @smile ch 3 shake y 2 4 ch 3 talk Ayumu ||Ahaha. I'm fine with just being one of the friends. Still, this seems like it'll be a pretty big undertaking. Can we really take care of this ourselves?|| 23 + delay 0.8 ch 3 stopshake enddelay waitclick ch 1 hide ch 2 hide ch 3 hide wait 0.2 ch 3 scale 1.2 1.2 ch 1 pos @left_far ch 2 pos @right_far ch 3 pos @center ch 3 face @normal ch 1 show ch 2 show ch 3 show wait 0.2 ch 1 face @sad ch 1 talk Honoka ||Hmm. It does seem like it'd be tough with just us, so how about we get more people in on this?|| 24 ch 2 face @normal ch 2 talk Chika ||Okay! I'll ask if You can help us out.|| 25 ch 1 face @normal ch 1 talk Honoka ||I'll check with Kotori, then. I'm sure we'll come up with a good idea if there are five of us!|| 26 ch 1 face @smile ch 1 jump ch 1 talk Honoka ||All right, let's put our heads together and make this a success!|| 27 ch 2 face @smile ch 3 face @smile ch 2 talk ch 3 talk label other ||Chika, Ayumu|| Yeah! 28 + ch 2 jump ch 3 jump waitclick viewing enable ch 1 hide ch 2 hide ch 3 hide wait 0.2 bgm stop letterbox show 0.4 27% 2 bg 3 show 0.4 ch 1 scale 0.8 0.8 ch 2 scale 0.8 0.8 ch 1 face @surprise ch 1 plane 3 ch 2 face @surprise ch 1 pos @center ch 2 pos @right_far ch 1 show ch 2 show wait 0.4 ch 3 visual @ayumu @summer_uniform @back ch 3 scale 1.4 1.4 ch 3 pos @left_far ch 3 pos @offset_l2 ch 3 plane 1 ch 3 pos /-30 /0 ch 3 move - - 0.3 /30 /0 ch 3 show wait 0.4 viewing disable label niji @ayumu Ayumu ||Oh, and let's all be really careful that we don't let this slip to anyone, okay?|| 29 ch 1 face @sad ch 2 face @sad ch 1 shake x 3.6 2 ch 2 shake x 3.6 2 ch 1 movey - - 0.5 /-20 ch 2 movey - - 0.5 /-20 ch 1 talk ch 2 talk label other ||Honoka, Chika|| Y-Yeah. 30 + delay 0.55 ch 1 stopshake ch 2 stopshake enddelay waitclick fadesetting type Default fade out front 0.5